A team of neuroscientist and video game designers from the University of Lincoln, UK and the WESC Foundation, a leading specialist school for children with disabilities in the UK, have been testing a new computer game which may help some children with disabilities lead independent lives. The game called Eyelander is designed to improve the functional vision of children who have vision disabilities related to brain injury.
Access Matters Blog
by Mark Miller and Rosemary Musachio In our June blog post iOS 8 Accessibility Features Delivers in the Details, we gave you a sneak peek at the Accessibility features of iOS8 like improved zoom, greyscale, and a Braille keyboard. If you’re an iPhone and/or iPad owner prepare to do a little dance and giggle with device in hand, iOS8 has...
The IAP broadcast live from the 2014 Boston Accessibility Conference held May 10th at the IBM Innovation Center. Mark talk’s to conference attendees Amy Ruell, the president of VIBUG, Lindsay Yazzolino, a research program coordinator at a cognitive neuroscience lab at Massachusetts Eye and Ear infirmary, and the Key note speaker Judy Brewer, who is the web Accessibility Initiative...
While other mobile platforms are making strides in accessibility, iOS has always been a clear leader. Given the buzz from this year’s annual developer conference, iOS 8 will deliver again. Some of the major accessibility features discussed were:
Kimberly Cline of AI Squared joins Mark on the IAP to discuss the ZoomText for Mac Release. Kimberly tells the story of starting ZoomText University and how it help both ZoomText users and to evangelize the product.
Aaron Leventhal from AI Squared joins us on the IAP for a great discussion about the assistive technology that is place right on the website - sitecues. Discover the innovation that went into this revolutionary approach. Show Notes & Links
Even though WCAG 2.0 was written before smartphones put mobile accessibility in the public eye, WCAG 2.0 was written to be forward-thinking and has proved to be so.
I’ve spent more than twenty years developing applications and websites. That’s a lot of time spent sitting in a cubicle, head down, coding, and racing toward deadlines to make the business stakeholders happy. It took me twenty years to realize I should have kept my head up and taken time to understand my customers better.