Web Standards

In agile development, user stories capture what a user does or needs to do with the website or application. These “stories” are the basis for defining the functions that the system must provide and concisely captures the who, what and why or of the requirement.

Did you know that 15-20% of gamers are disabled (PopCap) and that are many others who also hit barriers. These include people with color dificiencies and those with situational impairments such as playing in a noisy room or in bright sunlight. All players have different levels of ability – there’s no ‘typical gamer’.

The accessibility gaming guidelines were developed in a collaborative effort between a group of studios, specialists and academics, to produce a straightforward developer friendly reference for ways to avoid unncessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible.

Have you heard of PDF/UA?  It is a complementary set of guidelines to the WCAG 2.0 success criteria and is a technical standard that provides a consistent means for achieving accessible PDF documents.  Recently the AIIM published a mapping, Achieving WCAG 2.0 with PDF/UA, to help people understand the alignment between the two sets of guidelines. 

The internet has transformed the way we do business, learn, research, communicate, and spend our free time.

For business, a dynamic, user-friendly, and appealing online presence is imperative. When users can efficiently and effectively use your site, your bottom line benefits. So you want to make it accessible to all users, including those with disabilities.

Users interact with websites in different ways.  Some users may have minor difficulties accessing the Web and others may have more severe disabilities such as blindness, deafness, and paralysis.  For example:


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